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Rev Age Author Path Log message Diff
229 4847d 8h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4847d 8h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4847d 8h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4847d 9h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4847d 10h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4847d 10h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4848d 7h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4849d 8h nightfright / Fixing messed up #220 commit, part 2  
221 4849d 8h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4849d 9h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4849d 17h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4853d 3h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4853d 10h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4853d 10h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4854d 5h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4854d 9h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4854d 10h devastator /highres/textures/ updates for normal maps  
212 4857d 8h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4857d 11h devastator /highres/textures/ heightmap update to fit others from set.  
210 4858d 23h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  

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