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Rev Age Author Path Log message Diff
290 4529d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4530d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 0h spiker /highres/  
286 4569d 11h spiker /highres/ 4154  
285 4595d 23h nightfright / Reverted to previous versions: 341-343  
284 4651d 22h loomsday /highres/sprites/props/ doublesided now  
283 4652d 11h spiker /highres/  
282 4652d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4655d 11h nightfright / Modified: #341, 343  
280 4662d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4710d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4719d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4719d 3h spiker /highres/  
275 4727d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4728d 0h loomsday /highres/ polyTile #367  
273 4728d 2h spiker /highres/ 885 polymerized  
272 4728d 6h spiker /highres/textures/  
271 4728d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 2h spiker /highres/ Content by Lightsource  

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