Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4533d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 0h |
spiker |
/highres/ |
|
|
286 |
4568d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4594d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4650d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4651d 12h |
spiker |
/highres/ |
|
|
282 |
4651d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4654d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4661d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4709d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4718d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4718d 3h |
spiker |
/highres/ |
|
|
275 |
4726d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4727d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4727d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4727d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4727d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4728d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4730d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4731d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|