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Rev Age Author Path Log message Diff
291 4519d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4520d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4520d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4525d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4554d 15h spiker /highres/  
286 4560d 3h spiker /highres/ 4154  
285 4586d 14h nightfright / Reverted to previous versions: 341-343  
284 4642d 14h loomsday /highres/sprites/props/ doublesided now  
283 4643d 3h spiker /highres/  
282 4643d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4646d 3h nightfright / Modified: #341, 343  
280 4653d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4701d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4709d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4709d 18h spiker /highres/  
275 4717d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4718d 16h loomsday /highres/ polyTile #367  
273 4718d 17h spiker /highres/ 885 polymerized  
272 4718d 21h spiker /highres/textures/  
271 4718d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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