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Subversion Repositories
duke3d_hrp
(root)
/
highres/
@ 301
– Rev 0
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301
4594d 22h
leod
/highres/textures/
fix case of 1151 #1
300
4594d 23h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4595d 8h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4596d 1h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4606d 21h
spiker
/highres/sprites/
296
4607d 17h
spiker
/highres/sprites/
295
4614d 0h
spiker
/highres/
281
294
4614d 16h
spiker
/highres/
Added 4266
293
4615d 4h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4616d 23h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4626d 17h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4627d 14h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4627d 16h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4632d 4h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4661d 16h
spiker
/highres/
286
4667d 3h
spiker
/highres/
4154
285
4693d 15h
nightfright
/
Reverted to previous versions: 341-343
284
4749d 15h
loomsday
/highres/sprites/props/
doublesided now
283
4750d 4h
spiker
/highres/
282
4750d 9h
plagman
/highres/projections/
Y-invert projections as the engine changed to render them upside down.
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