Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
337 |
4563d 15h |
spiker |
/highres/sprites/ |
|
|
/highres/sprites/firstperson.def
|
336 |
4563d 16h |
spiker |
/highres/sprites/ |
shotgun |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3 /highres/sprites/pickups.def /highres/sprites/pickups/0028_shotgun.md3 /highres/sprites/pickups/0028_shotgun_d.png /highres/sprites/pickups/0028_shotgun_n.png /highres/sprites/pickups/0028_shotgun_s.png
|
335 |
4576d 7h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
/highres/textures.def
|
334 |
4576d 16h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
/highres/sprites/firstperson.def
|
332 |
4577d 7h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
/highres/sprites/props.def
|
330 |
4579d 1h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
/highres/textures_polymost.def /installer/hrp_extract.sh
|
329 |
4579d 6h |
spiker |
/highres/sprites/ |
more tweaks |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/firstperson/2532_cliphand.md3 /highres/sprites/firstperson/duke_hand_d.png
|
328 |
4582d 9h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
/highres/textures/4288_d.png /highres/textures/4288_n.png /highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png /highres/sprites/projectiles/1657.png /highres/sprites/projectiles/1658.png /highres/sprites/projectiles/1659.png /highres/textures.def
|
327 |
4583d 11h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
/highres/sprites/monsters/1680_trooper_gear_10.png /highres/sprites/monsters/1680_trooper_gear_11_22.png /highres/sprites/monsters/1680_trooper_gear_12_18.png /highres/sprites/monsters/1680_trooper_gear_13.png /highres/sprites/monsters/1680_trooper_gear_14.png /highres/sprites/monsters/1680_trooper_gear_15.png /highres/sprites/monsters/1680_trooper_gear_16.png /highres/sprites/monsters/1680_trooper_gear_21.png /highres/sprites/monsters/1680_trooper_gear_23.png /highres/sprites/monsters/1680_trooper_gear_24.png /highres/sprites/monsters/1680_trooper_skin_color19.png /highres/sprites/monsters/1680_trooper_skin_color19_dead.png /highres/sprites/monsters/1680_trooper_skin_color20.png /highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters.def
|
326 |
4583d 13h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
/highres/sprites.def /highres/sprites_polymost.def
|
324 |
4584d 2h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
/highres/sprites/firstperson_polymost/2510_devastator.png
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/sprites.def /highres/sprites/characters.def /highres/sprites_polymost.def /highres/textures.def /highres/textures_polymost.def /hrp_readme.txt /installer/hrp_extract.sh
|
323 |
4584d 6h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
/highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/firstperson/duke_hand_d.png
|
322 |
4584d 8h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
/highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/pickups/0021_pistol_s.png
|
321 |
4584d 14h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/firstperson/2532_cliphand.md3 /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_s.png
|
320 |
4587d 2h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
/installer/hrp_extract.sh
/highres/projections.def /highres/screen/menu.def /highres/screen/menu_polymost.def
|
319 |
4587d 2h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
/highres/detail/paper_crumpled.png
/highres/sprites/props.def /highres/sprites/props_polymost.def /highres/sprites/signs.def /highres/sprites/signs_polymost.def
|
318 |
4589d 4h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
/highres/sprites/firstperson/2615.png
|
317 |
4589d 9h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
/highres/textures/0803.png /highres/textures/0803_7.png /highres/textures/3392.png /highres/textures/3401.png /highres/textures/3402.png /highres/textures/3403.png
|
316 |
4589d 9h |
leod |
/highres/ |
Polymost grass #1 |
|
/highres/textures/0803_7_d.png /highres/textures/0803_d.png /highres/textures/3392_d.png /highres/textures/3401_d.png /highres/textures/3402_d.png /highres/textures/3403_d.png
/highres/textures/0803.png /highres/textures/0803_7.png /highres/textures/3392.png /highres/textures/3401.png /highres/textures/3402.png /highres/textures/3403.png
/highres/textures.def
|
315 |
4590d 3h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
/duke3d_hrp_polymost.def /highres/screen/menu/2492_polymost.png /highres/screen/menu/2492_ver_polymost.png /highres/screen/menu_polymost.def /highres/screen_polymost.def /highres/sprites/characters/0603_hair.png /highres/sprites/characters/0603_hangbabe.md3 /highres/sprites/characters/0603_skin.png /highres/sprites/characters_polymost.def /highres/sprites/decals_polymost.def /highres/sprites/effects_polymost.def /highres/sprites/firstperson_polymost /highres/sprites/firstperson_polymost.def /highres/sprites/firstperson_polymost/1640_fist.md3 /highres/sprites/firstperson_polymost/1640_fist.png /highres/sprites/firstperson_polymost/2324_crackknuckles.md3 /highres/sprites/firstperson_polymost/2324_crackknuckles.png /highres/sprites/firstperson_polymost/2510_devastator.jpg /highres/sprites/firstperson_polymost/2510_devastator.md3 /highres/sprites/firstperson_polymost/2510_devastator_f.jpg /highres/sprites/firstperson_polymost/2510_devastator_g.png /highres/sprites/firstperson_polymost/2524_pistol.md3 /highres/sprites/firstperson_polymost/2524_pistol.png /highres/sprites/firstperson_polymost/2524_pistol_g.png /highres/sprites/firstperson_polymost/2530_clip.md3 /highres/sprites/firstperson_polymost/2532_cliphand.md3 /highres/sprites/firstperson_polymost/2536_chaingun.md3 /highres/sprites/firstperson_polymost/2536_chaingun.png /highres/sprites/firstperson_polymost/2536_chaingun_f.png /highres/sprites/firstperson_polymost/2544_rpg.md3 /highres/sprites/firstperson_polymost/2544_rpg.png /highres/sprites/firstperson_polymost/2548_freezer.jpg /highres/sprites/firstperson_polymost/2548_freezer_f.jpg /highres/sprites/firstperson_polymost/2548_freezer_f_g.png /highres/sprites/firstperson_polymost/2563_tripkeyhand.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png /highres/sprites/firstperson_polymost/2568_keycardhand.md3 /highres/sprites/firstperson_polymost/2581_scuba.md3 /highres/sprites/ice/0603_hangbabe_ice.png /highres/sprites/ice_polymost.def /highres/sprites/jibs_polymost.def /highres/sprites/monsters_polymost /highres/sprites/monsters_polymost.def /highres/sprites/monsters_polymost/1680_trooper.md3 /highres/sprites/monsters_polymost/1680_trooper_blue.png /highres/sprites/monsters_polymost/1680_trooper_blue_dead.png /highres/sprites/monsters_polymost/1680_trooper_g.png /highres/sprites/monsters_polymost/1680_trooper_gray.png /highres/sprites/monsters_polymost/1680_trooper_gray_dead.png /highres/sprites/monsters_polymost/1680_trooper_green.png /highres/sprites/monsters_polymost/1680_trooper_green_dead.png /highres/sprites/monsters_polymost/1680_trooper_red.png /highres/sprites/monsters_polymost/1680_trooper_red_dead.png /highres/sprites/monsters_polymost/2760_overlord.md3 /highres/sprites/monsters_polymost/2760_overlord.png /highres/sprites/monsters_polymost/2760_overlord_glow.png /highres/sprites/monsters_polymost/2760_overlord_pain.png /highres/sprites/pickups_polymost /highres/sprites/pickups_polymost.def /highres/sprites/pickups_polymost/0021_pistol.jpg /highres/sprites/pickups_polymost/0021_pistol.md3 /highres/sprites/pickups_polymost/0028_shotgun.jpg /highres/sprites/pickups_polymost/0028_shotgun.md3 /highres/sprites/projectiles_polymost.def /highres/sprites/props_polymost /highres/sprites/props_polymost.def /highres/sprites/props_polymost/0913_fence.md3 /highres/sprites/props_polymost/0916_fireext.md3 /highres/sprites/props_polymost/0916_fireext.png /highres/sprites/props_polymost/0917_firealarm.jpg /highres/sprites/props_polymost/0917_firealarm.md3 /highres/sprites/signs_polymost.def /highres/sprites/switches_polymost.def /highres/sprites_polymost.def /highres/textures_polymost.def
/duke3d_hrp.def /highres/sprites/ice.def
|