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Rev Age Author Path Log message Diff
301 4530d 19h leod /highres/textures/ fix case of 1151 #1  
300 4530d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4531d 5h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4531d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4542d 18h spiker /highres/sprites/  
296 4543d 14h spiker /highres/sprites/  
295 4549d 20h spiker /highres/ 281  
294 4550d 13h spiker /highres/ Added 4266  
293 4551d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4552d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4562d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4563d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4563d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4568d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4597d 13h spiker /highres/  
286 4603d 0h spiker /highres/ 4154  
285 4629d 12h nightfright / Reverted to previous versions: 341-343  
284 4685d 11h loomsday /highres/sprites/props/ doublesided now  
283 4686d 0h spiker /highres/  
282 4686d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  

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