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340 4467d 10h spiker /highres/sprites/ Shotgun tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
339 4468d 2h spiker /highres/sprites/  
/highres/sprites/firstperson.def
338 4468d 2h spiker /highres/sprites/  
/highres/sprites/firstperson.def
337 4468d 5h spiker /highres/sprites/  
/highres/sprites/firstperson.def
336 4468d 6h spiker /highres/sprites/ shotgun  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
335 4480d 20h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
/highres/textures.def
334 4481d 6h leod /highres/sprites/ revert r329 pistol clip definition  
/highres/sprites/firstperson.def
332 4481d 21h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
/highres/sprites/props.def
330 4483d 15h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
/highres/textures_polymost.def
/installer/hrp_extract.sh
329 4483d 20h spiker /highres/sprites/ more tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
328 4486d 23h spiker /highres/ 4288 + shrinker projectile color match  
/highres/textures/4288_d.png
/highres/textures/4288_n.png
/highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/textures.def
327 4488d 1h spiker /highres/sprites/ Trooper optimization  
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters.def
326 4488d 3h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
/highres/sprites.def
/highres/sprites_polymost.def
324 4488d 16h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
/highres/sprites/firstperson_polymost/2510_devastator.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites.def
/highres/sprites/characters.def
/highres/sprites_polymost.def
/highres/textures.def
/highres/textures_polymost.def
/hrp_readme.txt
/installer/hrp_extract.sh
323 4488d 20h spiker /highres/sprites/firstperson/ more pistol fixes  
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/duke_hand_d.png
322 4488d 22h spiker /highres/sprites/ pistol specular and geometry adjustments  
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/pickups/0021_pistol_s.png
321 4489d 3h spiker /highres/sprites/ more pistol and hands fixes  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_s.png
320 4491d 16h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
/installer/hrp_extract.sh
/highres/projections.def
/highres/screen/menu.def
/highres/screen/menu_polymost.def
319 4491d 16h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
/highres/detail/paper_crumpled.png
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/highres/sprites/signs.def
/highres/sprites/signs_polymost.def
318 4493d 18h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
/highres/sprites/firstperson/2615.png

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