7 |
5069d 1h |
h266 |
/highres/ |
Flip 2398 to match original tile.
Tweak transparent borders on HUD and pickup tiles for perfect sizing.
Add 8-bit pickup sprites as temporary replacements for smoke bomb, gas bomb, flash bomb, and caltrop HUD tiles. Better than voxel screenshots. |
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/highres/screen/hud/2397.png /highres/screen/hud/2407.png /highres/screen/hud/2408.png /highres/screen/hud/2409.png
/highres/screen/hud.def /highres/screen/hud/2396.png /highres/screen/hud/2398.png /highres/screen/hud/2398_g.png /highres/screen/hud/2399.png /highres/screen/hud/2448.png /highres/screen/hud/2449.png /highres/screen/hud/2458.png /highres/screen/hud/2459.png /highres/sprites/pickups/1803.png /highres/sprites/pickups/1813.png
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6 |
5069d 4h |
h266 |
/ |
HUD & pickup cleanup:
2398 replaced with newer version from Duke 3D HRP, by me.
1779 properly readded.
2402 removed.
2397, 2407, and 2408 voxel screenshots removed.
Texture renders added.
Other HUD tiles replaced with higher res versions from pickups. |
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/highres/screen/hud/2398_g.png /highres/sprites/pickups/1766.png /highres/sprites/pickups/1770.png /highres/sprites/pickups/1774.png /highres/sprites/pickups/1778.png /highres/sprites/pickups/1802.png /highres/sprites/pickups/1809.png
/highres/screen/hud/2397.png /highres/screen/hud/2402.png /highres/screen/hud/2407.png /highres/screen/hud/2408.png
/highres/screen/hud.def /highres/screen/hud/2392.png /highres/screen/hud/2393.png /highres/screen/hud/2394.png /highres/screen/hud/2395.png /highres/screen/hud/2396.png /highres/screen/hud/2398.png /highres/screen/hud/2399.png /highres/screen/hud/2448.png /highres/screen/hud/2449.png /highres/screen/hud/2458.png /highres/screen/hud/2459.png /highres/sprites/pickups.def /highres/sprites/pickups/1813.png /lowres/sprites/pickups.def
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