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247 4952d 11h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4961d 6h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4962d 18h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4963d 8h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4965d 18h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4965d 19h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4966d 8h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4967d 7h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4975d 6h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4976d 14h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4983d 6h nightfright / empyrock modifications from Mar 28  
231 4987d 15h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4988d 6h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4989d 6h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4989d 6h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4990d 4h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4991d 6h nightfright / Fixing messed up #220 commit, part 2  
220 4991d 6h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 5037d 5h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 5095d 6h nightfright / Fixed: #345_s (tga -> png)  

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