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526 4145d 5h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
459 4286d 20h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
348 4593d 16h spiker /