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521 4145d 11h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
/highres/sprites/build/0002.png
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/highres/sprites/effects/0580.png
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/highres/sprites/effects/2567_laser.png
/highres/sprites/effects/2567_laser_1.png
/highres/sprites/effects/2567_laser_8.png
/highres/sprites/effects/2595_shotspark1.png
/highres/sprites/effects/4525.png
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/highres/sprites/jibs/1528_dukearm.png
/highres/sprites/jibs/1536_dukeleg.png
/highres/sprites/jibs/1536_dukeleg_12_18.png
/highres/sprites/jibs/1536_dukeleg_14.png
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/highres/sprites/jibs/1536_dukeleg_21.png
/highres/sprites/jibs/2201_enforcerjibs.png
/highres/sprites/jibs/2250_eyeball.png
/highres/sprites/jibs/2300_ooz.png
/highres/sprites/jibs/2309_ooz2.png
/highres/sprites/projectiles/1360.png
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/highres/sprites/projectiles/2605_rocket.png
/highres/sprites/switches/0130_accessswitch_g.png
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/highres/sprites/switches/0132_slotdoor_g.png
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/highres/sprites/switches/0136.png
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/highres/sprites/switches/0142_nukebutton.png
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/highres/sprites/switches/0712_lightswitch_d.png
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/highres/sprites/switches/0860_powerswitch_off_g.png
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/highres/sprites/switches/1111_handswitch_off.png
/highres/sprites/switches/1112_handswitch_on.png
/highres/sprites/switches/1123_pullswitch_g.png
/highres/sprites/switches/1142_alienswitch.png
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/highres/sprites/switches/2444.png
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/highres/sprites/switches/4954_switchbroke.png
/highres/sprites/switches_polymost/0136_sdoorswitch_green_g.png
/highres/sprites/switches_polymost/0136_sdoorswitch_red_g.png
/highres/sprites/switches_polymost/0712_lightswitch.png
428 4329d 22h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
/highres/sprites/decals/1226_n.png
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/highres/sprites/decals.def
/highres/sprites/decals/1226.png