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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson.def
@ 212
– Rev 0
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207
4958d 20h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
205
4960d 5h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4961d 22h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
196
4975d 21h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
158
5145d 13h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
155
5160d 3h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
143
5171d 1h
nightfright
/
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764
66
5327d 19h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
47
5403d 2h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
10
5482d 6h
parkar
/
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
1
5621d 1h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.