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duke3d_hrp
(root)
/
highres
/
sprites
/
monsters
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1680_trooper_gear_s.png
@ 279
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139
5134d 9h
loomsday
/highres/
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear
/highres/sprites/monsters/1680_trooper_gear_s.png
/highres/sprites/monsters/1680_trooper_skin_s.png
/highres/textures/0457_d.png
/highres/textures/0457_n.png
/highres/textures/0457_s.png
/highres/sprites/monsters.def
/highres/textures.def