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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
monsters.def/
@ 177
– Rev 0
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177
4968d 14h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
168
5016d 21h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
139
5134d 23h
loomsday
/highres/
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear
133
5154d 22h
nightfright
/
Added: #1820 (pal 17 skin); Modified: #783_s
121
5170d 21h
nightfright
/highres/
Missing contents since 04-2010 (Part 1)
97
5230d 7h
loomsday
/highres/sprites/
draft nrml+spec maps for NewBeast
87
5242d 7h
loomsday
/highres/sprites/
glossy slimy slimers FTW
86
5242d 22h
loomsday
/highres/sprites/
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
47
5354d 22h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
10
5434d 1h
parkar
/
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
1
5572d 21h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.