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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
monsters.def
@ 233
– Rev 0
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231
4944d 13h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
177
5015d 18h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
168
5064d 2h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
139
5182d 4h
loomsday
/highres/
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear
133
5202d 3h
nightfright
/
Added: #1820 (pal 17 skin); Modified: #783_s
121
5218d 1h
nightfright
/highres/
Missing contents since 04-2010 (Part 1)
97
5277d 12h
loomsday
/highres/sprites/
draft nrml+spec maps for NewBeast
87
5289d 12h
loomsday
/highres/sprites/
glossy slimy slimers FTW
86
5290d 2h
loomsday
/highres/sprites/
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
47
5402d 3h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
10
5481d 6h
parkar
/
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
1
5620d 2h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.