Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
168 4961d 20h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
139 5079d 22h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
133 5099d 21h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
121 5115d 20h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
97 5175d 6h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
87 5187d 7h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5187d 21h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
47 5299d 22h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
10 5379d 1h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5517d 20h plagman / Initial revision. Copies everything from Parkar's private SVN server.