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249 4776d 8h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4776d 13h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
238 4800d 17h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
231 4811d 18h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
177 4882d 23h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4931d 7h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
139 5049d 8h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
133 5069d 8h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
121 5085d 6h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
97 5144d 16h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
87 5156d 17h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5157d 7h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
47 5269d 8h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
10 5348d 11h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5487d 6h plagman / Initial revision. Copies everything from Parkar's private SVN server.