Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
257 4809d 17h parkar / Added installer source.  
249 4817d 15h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4817d 20h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
238 4842d 0h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
231 4853d 1h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
177 4924d 6h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4972d 14h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
139 5090d 16h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
133 5110d 15h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
121 5126d 13h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
97 5186d 0h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
87 5198d 0h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5198d 14h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
47 5310d 15h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
10 5389d 18h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5528d 14h plagman / Initial revision. Copies everything from Parkar's private SVN server.