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284 4655d 22h loomsday /highres/sprites/props/ doublesided now  
280 4666d 11h nightfright / Modified: #342, 343, 821, 916, 917  
270 4733d 1h spiker /highres/ Content by Lightsource  
241 4827d 1h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4828d 1h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
235 4844d 0h nightfright / empyrock modifications from Mar 28  
231 4848d 9h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4849d 0h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
225 4850d 1h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
168 4967d 22h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
159 5045d 3h loomsday /highres/ 0913 Fence update (improved wire net)  
126 5119d 8h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5119d 23h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
121 5121d 21h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
70 5211d 18h h266 /highres/sprites/props/ new #920 render  
58 5265d 1h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
47 5305d 23h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
21 5327d 23h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
15 5382d 0h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5385d 2h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 

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