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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
switches
/
0712_lightswitch_d.png
@ 606
– Rev 521
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521
4153d 2h
leod
/highres/sprites/
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs
442
4310d 21h
leod
/
0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
441
4311d 14h
loomsday
/highres/sprites/
polymer lighting was horrible on this switch, fixed by normalmap and few more polygons
348
4601d 12h
spiker
/