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521 4146d 4h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
390 4516d 0h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
348 4594d 15h spiker /