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Rev Age Author Path Log message Diff
113 5154d 0h loomsday /highres/  
110 5161d 20h devastator /highres/textures/ texture files for 454  
109 5161d 21h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
107 5163d 0h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5164d 22h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5172d 23h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
93 5184d 22h piterplus /highres/ Normal map for 0893-0895.  
84 5194d 3h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5194d 7h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5194d 19h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
79 5198d 21h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5201d 20h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
73 5204d 19h loomsday /highres/ Tile #450 is now polymer-ready  
72 5206d 20h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5208d 22h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
69 5212d 21h loomsday /highres/textures/ #796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition
 
68 5213d 18h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
67 5220d 15h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
63 5234d 20h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5242d 17h loomsday /highres/ Tiles #233-237 are now polymerish  

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