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212 4857d 17h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
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211 4857d 19h devastator /highres/textures/ heightmap update to fit others from set.  
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210 4859d 7h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
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209 4859d 7h devastator /highres/textures/ renaming 1140  
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208 4859d 7h devastator /highres/ def and tex 5109 (brown alien tentacles)  
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206 4859d 16h devastator /highres/ A complete 1140, and complete 246 249 250  
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203 4864d 17h devastator /highres/ Texture 0246 polymer  
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202 4864d 23h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
/highres/textures.def
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201 4869d 16h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
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197 4875d 18h loomsday /highres/ Tile #4117 plymerized  
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194 4877d 15h loomsday /highres/  
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191 4884d 18h loomsday /highres/ #413 is now polymerized  
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190 4893d 16h loomsday /highres/ #0877 is now polymer ready  
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188 4899d 0h devastator /highres/ fixed heightmap and gloss level for 717  
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186 4899d 1h devastator /highres/textures/ 717 polymer version  
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183 4909d 14h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
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182 4910d 14h loomsday /highres/  
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180 4915d 15h loomsday /highres/textures/ revised  
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179 4915d 16h loomsday /highres/ #372 revised, #368 polymerized  
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178 4916d 15h loomsday /highres/ #462-#464 tileset polymerized  
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