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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 224
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219
4945d 0h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
213
4949d 17h
devastator
/highres/textures/
updates for normal maps
/highres/textures/0249_n.png
/highres/textures/0250_n.png
/highres/textures/3381_n.png
212
4952d 15h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
211
4952d 18h
devastator
/highres/textures/
heightmap update to fit others from set.
/highres/textures/0246_n.png
210
4954d 6h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
/highres/textures/0249_D.png
/highres/textures/0249_n.png
/highres/textures/0249_s.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0250_n.png
209
4954d 6h
devastator
/highres/textures/
renaming 1140
/highres/textures/1140_d.png
208
4954d 6h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
206
4954d 15h
devastator
/highres/
A complete 1140, and complete 246 249 250
/highres/textures.def
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
203
4959d 16h
devastator
/highres/
Texture 0246 polymer
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
/highres/textures.def
202
4959d 22h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
201
4964d 15h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
197
4970d 16h
loomsday
/highres/
Tile #4117 plymerized
/highres/textures/4117_d.png
/highres/textures/4117_n.png
/highres/textures/4117_s.png
/highres/textures.def
194
4972d 14h
loomsday
/highres/
/highres/textures/0755_d.png
/highres/textures/0755_n.png
/highres/textures/0755_s.png
/highres/textures/0756_d.png
/highres/textures/0756_n.png
/highres/textures/0756_s.png
/highres/textures.def
191
4979d 17h
loomsday
/highres/
#413 is now polymerized
/highres/textures/0413_d.png
/highres/textures/0413_n.png
/highres/textures/0413_s.png
/highres/textures.def
190
4988d 15h
loomsday
/highres/
#0877 is now polymer ready
/highres/textures/0877_d.png
/highres/textures/0877_n.png
/highres/textures/0877_s.png
/highres/textures.def
188
4993d 23h
devastator
/highres/
fixed heightmap and gloss level for 717
/highres/textures.def
/highres/textures/0717_n.png
186
4994d 0h
devastator
/highres/textures/
717 polymer version
/highres/textures/0717_d.png
/highres/textures/0717_n.png
/highres/textures/0717_s.png
183
5004d 12h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
/highres/textures/4300_d.png
/highres/textures/4300_g.png
/highres/textures/4300_n.png
/highres/textures/4300_s.png
/highres/textures.def
182
5005d 13h
loomsday
/highres/
/highres/textures/0412_d.png
/highres/textures/0412_n.png
/highres/textures/0412_s.png
/highres/textures.def
180
5010d 14h
loomsday
/highres/textures/
revised
/highres/textures/0345_s.png
/highres/textures/0347_s.png
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