Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
194 4971d 14h loomsday /highres/  
191 4978d 17h loomsday /highres/ #413 is now polymerized  
190 4987d 15h loomsday /highres/ #0877 is now polymer ready  
188 4992d 23h devastator /highres/ fixed heightmap and gloss level for 717  
186 4993d 0h devastator /highres/textures/ 717 polymer version  
183 5003d 12h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5004d 13h loomsday /highres/  
180 5009d 14h loomsday /highres/textures/ revised  
179 5009d 15h loomsday /highres/ #372 revised, #368 polymerized  
178 5010d 14h loomsday /highres/ #462-#464 tileset polymerized  
176 5028d 14h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5028d 18h loomsday /highres/  
174 5047d 15h nightfright / Fixed: #345_s (tga -> png)  
171 5059d 1h devastator /highres/textures/ 3d texture 0345  
169 5059d 1h devastator /highres/textures/ 0347 textures only  
168 5059d 13h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5059d 17h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5060d 13h loomsday /highres/ #460 polymerized by Devastator  
165 5060d 14h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5061d 10h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  

Show All