Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4590d 16h leod /highres/textures/ fix case of 1151 #1  
300 4590d 17h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4591d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4609d 18h spiker /highres/ 281  
294 4610d 10h spiker /highres/ Added 4266  
292 4612d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4627d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4657d 10h spiker /highres/  
286 4662d 22h spiker /highres/ 4154  
285 4689d 9h nightfright / Reverted to previous versions: 341-343  
283 4745d 22h spiker /highres/  
281 4748d 22h nightfright / Modified: #341, 343  
280 4755d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4804d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4812d 13h spiker /highres/  
274 4821d 11h loomsday /highres/ polyTile #367  
273 4821d 12h spiker /highres/ 885 polymerized  
272 4821d 16h spiker /highres/textures/  
271 4821d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4822d 12h spiker /highres/ Content by Lightsource  

Show All