Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4590d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4590d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4591d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4609d 18h |
spiker |
/highres/ |
281 |
|
294 |
4610d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4612d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4627d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4657d 10h |
spiker |
/highres/ |
|
|
286 |
4662d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4689d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4745d 22h |
spiker |
/highres/ |
|
|
281 |
4748d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4804d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4812d 13h |
spiker |
/highres/ |
|
|
274 |
4821d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4821d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4821d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4821d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4822d 12h |
spiker |
/highres/ |
Content by Lightsource |
|