Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4499d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4499d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4500d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4518d 12h |
spiker |
/highres/ |
281 |
|
294 |
4519d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4521d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4536d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 5h |
spiker |
/highres/ |
|
|
286 |
4571d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4654d 16h |
spiker |
/highres/ |
|
|
281 |
4657d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 7h |
spiker |
/highres/ |
|
|
274 |
4730d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|