Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
303 4499d 2h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4499d 11h leod /highres/textures/ fix case of 1151 #2  
301 4499d 11h leod /highres/textures/ fix case of 1151 #1  
300 4499d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4500d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4518d 13h spiker /highres/ 281  
294 4519d 5h spiker /highres/ Added 4266  
292 4521d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4536d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 5h spiker /highres/  
286 4571d 16h spiker /highres/ 4154  
285 4598d 4h nightfright / Reverted to previous versions: 341-343  
283 4654d 17h spiker /highres/  
281 4657d 16h nightfright / Modified: #341, 343  
280 4664d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4721d 8h spiker /highres/  
274 4730d 5h loomsday /highres/ polyTile #367  
273 4730d 7h spiker /highres/ 885 polymerized  
272 4730d 11h spiker /highres/textures/  

Show All