Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4521d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4536d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4565d 17h |
spiker |
/highres/ |
|
|
286 |
4571d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4654d 5h |
spiker |
/highres/ |
|
|
281 |
4657d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4712d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4720d 20h |
spiker |
/highres/ |
|
|
274 |
4729d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4729d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4729d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4729d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4730d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4732d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4733d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4744d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4748d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4767d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|