Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4525d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4527d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 14h |
spiker |
/highres/ |
|
|
286 |
4578d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 1h |
spiker |
/highres/ |
|
|
281 |
4664d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4727d 17h |
spiker |
/highres/ |
|
|
274 |
4736d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4751d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|