Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4522d 6h |
spiker |
/highres/ |
281 |
|
294 |
4522d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 23h |
spiker |
/highres/ |
|
|
286 |
4575d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 10h |
spiker |
/highres/ |
|
|
281 |
4661d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 1h |
spiker |
/highres/ |
|
|
274 |
4733d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4748d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|