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Rev Age Author Path Log message Diff
298 4500d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4518d 1h spiker /highres/ 281  
294 4518d 17h spiker /highres/ Added 4266  
292 4521d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4536d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 18h spiker /highres/  
286 4571d 5h spiker /highres/ 4154  
285 4597d 16h nightfright / Reverted to previous versions: 341-343  
283 4654d 5h spiker /highres/  
281 4657d 5h nightfright / Modified: #341, 343  
280 4664d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4720d 20h spiker /highres/  
274 4729d 18h loomsday /highres/ polyTile #367  
273 4729d 19h spiker /highres/ 885 polymerized  
272 4729d 23h spiker /highres/textures/  
271 4729d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 19h spiker /highres/ Content by Lightsource  
269 4732d 21h loomsday /highres/ polymerTile #318  
268 4733d 20h loomsday /highres/ polymer-ed tile #317  

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