Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4500d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4518d 1h |
spiker |
/highres/ |
281 |
|
294 |
4518d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4521d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4536d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4565d 18h |
spiker |
/highres/ |
|
|
286 |
4571d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4654d 5h |
spiker |
/highres/ |
|
|
281 |
4657d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4712d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4720d 20h |
spiker |
/highres/ |
|
|
274 |
4729d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4729d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4729d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4729d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4730d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4732d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4733d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|