Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4599d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4599d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4600d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4618d 6h |
spiker |
/highres/ |
281 |
|
294 |
4618d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4621d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4636d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4665d 22h |
spiker |
/highres/ |
|
|
286 |
4671d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4697d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4754d 10h |
spiker |
/highres/ |
|
|
281 |
4757d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4812d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4821d 1h |
spiker |
/highres/ |
|
|
274 |
4829d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4830d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4830d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4830d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4831d 0h |
spiker |
/highres/ |
Content by Lightsource |
|