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Rev Age Author Path Log message Diff
305 4498d 14h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4498d 15h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4498d 15h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4499d 1h leod /highres/textures/ fix case of 1151 #2  
301 4499d 1h leod /highres/textures/ fix case of 1151 #1  
300 4499d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4500d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4518d 2h spiker /highres/ 281  
294 4518d 18h spiker /highres/ Added 4266  
292 4521d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4536d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 18h spiker /highres/  
286 4571d 6h spiker /highres/ 4154  
285 4597d 17h nightfright / Reverted to previous versions: 341-343  
283 4654d 6h spiker /highres/  
281 4657d 6h nightfright / Modified: #341, 343  
280 4664d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 17h loomsday /highres/ #369 polymerized + #797 recreated  
276 4720d 21h spiker /highres/  
274 4729d 19h loomsday /highres/ polyTile #367  

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