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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures
@ 185
– Rev 0
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183
4981d 2h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4982d 2h
loomsday
/highres/
180
4987d 4h
loomsday
/highres/textures/
revised
179
4987d 4h
loomsday
/highres/
#372 revised, #368 polymerized
178
4988d 4h
loomsday
/highres/
#462-#464 tileset polymerized
176
5006d 4h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5006d 8h
loomsday
/highres/
174
5025d 5h
nightfright
/
Fixed: #345_s (tga -> png)
171
5036d 14h
devastator
/highres/textures/
3d texture 0345
169
5036d 15h
devastator
/highres/textures/
0347 textures only
168
5037d 3h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5037d 7h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5038d 2h
loomsday
/highres/
#460 polymerized by Devastator
165
5038d 4h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5038d 23h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
162
5089d 13h
nightfright
/
Added: #699 (d/n/s)
161
5094d 8h
loomsday
/highres/
fixed missing heightmap for #449
160
5108d 6h
nightfright
/
Modified: #742_d/n/s
159
5114d 8h
loomsday
/highres/
0913 Fence update (improved wire net)
157
5118d 3h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
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