Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
186 4994d 19h devastator /highres/textures/ 717 polymer version  
183 5005d 7h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5006d 8h loomsday /highres/  
180 5011d 9h loomsday /highres/textures/ revised  
179 5011d 10h loomsday /highres/ #372 revised, #368 polymerized  
178 5012d 9h loomsday /highres/ #462-#464 tileset polymerized  
176 5030d 9h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5030d 13h loomsday /highres/  
174 5049d 10h nightfright / Fixed: #345_s (tga -> png)  
171 5060d 20h devastator /highres/textures/ 3d texture 0345  
169 5060d 20h devastator /highres/textures/ 0347 textures only  
168 5061d 8h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5061d 12h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5062d 8h loomsday /highres/ #460 polymerized by Devastator  
165 5062d 9h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5063d 4h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5113d 18h nightfright / Added: #699 (d/n/s)  
161 5118d 13h loomsday /highres/ fixed missing heightmap for #449  
160 5132d 11h nightfright / Modified: #742_d/n/s  
159 5138d 13h loomsday /highres/ 0913 Fence update (improved wire net)  

Show All