Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4539d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 6h |
spiker |
/highres/ |
|
|
286 |
4574d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4657d 18h |
spiker |
/highres/ |
|
|
281 |
4660d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4724d 9h |
spiker |
/highres/ |
|
|
274 |
4733d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4748d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|