Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4503d 12h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4503d 12h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4504d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4522d 14h |
spiker |
/highres/ |
281 |
|
294 |
4523d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 6h |
spiker |
/highres/ |
|
|
286 |
4575d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 17h |
spiker |
/highres/ |
|
|
281 |
4661d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 9h |
spiker |
/highres/ |
|
|
274 |
4734d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 8h |
spiker |
/highres/ |
Content by Lightsource |
|