Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4522d 20h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 20h |
spiker |
/highres/ |
|
|
286 |
4575d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 7h |
spiker |
/highres/ |
|
|
281 |
4661d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4724d 23h |
spiker |
/highres/ |
|
|
274 |
4733d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4748d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|