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Rev Age Author Path Log message Diff
304 4502d 17h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4502d 17h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4503d 3h leod /highres/textures/ fix case of 1151 #2  
301 4503d 3h leod /highres/textures/ fix case of 1151 #1  
300 4503d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4504d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4522d 4h spiker /highres/ 281  
294 4522d 20h spiker /highres/ Added 4266  
292 4525d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4540d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 20h spiker /highres/  
286 4575d 8h spiker /highres/ 4154  
285 4601d 19h nightfright / Reverted to previous versions: 341-343  
283 4658d 8h spiker /highres/  
281 4661d 8h nightfright / Modified: #341, 343  
280 4668d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 19h loomsday /highres/ #369 polymerized + #797 recreated  
276 4724d 23h spiker /highres/  
274 4733d 21h loomsday /highres/ polyTile #367  
273 4733d 22h spiker /highres/ 885 polymerized  

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