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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def/
@ 202
– Rev 0
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Diff
202
4883d 7h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4888d 0h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
197
4894d 2h
loomsday
/highres/
Tile #4117 plymerized
194
4895d 23h
loomsday
/highres/
191
4903d 2h
loomsday
/highres/
#413 is now polymerized
190
4912d 0h
loomsday
/highres/
#0877 is now polymer ready
188
4917d 8h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4917d 9h
devastator
/highres/
added def for 0717
184
4927d 3h
loomsday
/highres/
parallaxbias fix for #412
183
4927d 21h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4928d 22h
loomsday
/highres/
179
4934d 0h
loomsday
/highres/
#372 revised, #368 polymerized
178
4934d 23h
loomsday
/highres/
#462-#464 tileset polymerized
176
4952d 23h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
4953d 3h
loomsday
/highres/
174
4972d 0h
nightfright
/
Fixed: #345_s (tga -> png)
172
4983d 10h
devastator
/highres/
Added def for texture 0345 (d n s)
170
4983d 10h
devastator
/highres/
added def for texture (d s n g) 347
168
4983d 22h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
4984d 2h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
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