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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def
@ 186
– Rev 0
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184
4908d 13h
loomsday
/highres/
parallaxbias fix for #412
/highres/textures.def
183
4909d 7h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
/highres/textures/4300_d.png
/highres/textures/4300_g.png
/highres/textures/4300_n.png
/highres/textures/4300_s.png
/highres/textures.def
182
4910d 7h
loomsday
/highres/
/highres/textures/0412_d.png
/highres/textures/0412_n.png
/highres/textures/0412_s.png
/highres/textures.def
179
4915d 9h
loomsday
/highres/
#372 revised, #368 polymerized
/highres/textures/0368_d.png
/highres/textures/0368_n.png
/highres/textures/0368_s.png
/highres/textures/0372_d.png
/highres/textures/0372_s.png
/highres/textures.def
/highres/textures/0372_n.png
178
4916d 9h
loomsday
/highres/
#462-#464 tileset polymerized
/highres/textures/0462_d.png
/highres/textures/0462_n.png
/highres/textures/0462_s.png
/highres/textures/0463_d.png
/highres/textures/0463_s.png
/highres/textures/0464_d.png
/highres/textures.def
176
4934d 9h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
/highres/textures/0392_d.png
/highres/textures/0392_n.png
/highres/textures/0392_s.png
/highres/textures.def
175
4934d 13h
loomsday
/highres/
/highres/textures/1173_d.png
/highres/textures/1173_n.png
/highres/textures/1173_s.png
/highres/textures.def
174
4953d 10h
nightfright
/
Fixed: #345_s (tga -> png)
/highres/textures/0345_s.png
/highres/textures/0345_s.tga
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
172
4964d 19h
devastator
/highres/
Added def for texture 0345 (d n s)
/highres/textures.def
170
4964d 20h
devastator
/highres/
added def for texture (d s n g) 347
/highres/textures.def
168
4965d 8h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
167
4965d 12h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
/highres/textures/0322_d.png
/highres/textures/0322_n.png
/highres/textures/0322_s.png
/highres/textures/0442_8_d.png
/highres/textures/0442_d.png
/highres/textures/0442_n.png
/highres/textures/0442_s.png
/highres/textures/0771_d.png
/highres/textures/0771_s.png
/highres/textures.def
/highres/textures/0771_n.png
166
4966d 7h
loomsday
/highres/
#460 polymerized by Devastator
/highres/textures/0460_d.png
/highres/textures/0460_n.png
/highres/textures/0460_s.png
/highres/textures.def
165
4966d 9h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
/highres/textures/0206_d.png
/highres/textures/0206_n.png
/highres/textures/0206_s.png
/highres/textures/0207_10_d.png
/highres/textures/0207_14_d.png
/highres/textures/0207_16_d.png
/highres/textures/0207_d.png
/highres/textures/0207_n.png
/highres/textures/0207_s.png
/highres/textures/0208_d.png
/highres/textures/0208_n.png
/highres/textures/0208_s.png
/highres/textures/0209_d.png
/highres/textures/0209_n.png
/highres/textures/0209_s.png
/highres/textures/4178_13_d.png
/highres/textures/4178_d.png
/highres/textures.def
164
4967d 4h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
/highres/textures/0395_d.png
/highres/textures/0395_n.png
/highres/textures/0395_s.png
/highres/textures/0396_d.png
/highres/textures/0396_n.png
/highres/textures/0396_s.png
/highres/textures.def
161
5022d 13h
loomsday
/highres/
fixed missing heightmap for #449
/highres/textures.def
/highres/textures/0449_n.png
160
5036d 11h
nightfright
/
Modified: #742_d/n/s
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/hrp_readme.txt
159
5042d 13h
loomsday
/highres/
0913 Fence update (improved wire net)
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
157
5046d 8h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
156
5060d 10h
nightfright
/
Modified: #781_d, 782; removed gloss effect for #814
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0781_d.png
/highres/textures/0782.png
/hrp_readme.txt
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