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197 4872d 11h loomsday /highres/ Tile #4117 plymerized  
194 4874d 9h loomsday /highres/  
191 4881d 12h loomsday /highres/ #413 is now polymerized  
190 4890d 10h loomsday /highres/ #0877 is now polymer ready  
188 4895d 17h devastator /highres/ fixed heightmap and gloss level for 717  
187 4895d 18h devastator /highres/ added def for 0717  
184 4905d 13h loomsday /highres/ parallaxbias fix for #412  
183 4906d 7h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4907d 7h loomsday /highres/  
179 4912d 9h loomsday /highres/ #372 revised, #368 polymerized  
178 4913d 9h loomsday /highres/ #462-#464 tileset polymerized  
176 4931d 9h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4931d 13h loomsday /highres/  
174 4950d 10h nightfright / Fixed: #345_s (tga -> png)  
172 4961d 19h devastator /highres/ Added def for texture 0345 (d n s)  
170 4961d 19h devastator /highres/ added def for texture (d s n g) 347  
168 4962d 8h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4962d 12h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4963d 7h loomsday /highres/ #460 polymerized by Devastator  
165 4963d 9h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  

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