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Rev Age Author Path Log message Diff
203 4950d 10h devastator /highres/ Texture 0246 polymer  
202 4950d 16h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4955d 9h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4961d 10h loomsday /highres/ Tile #4117 plymerized  
194 4963d 8h loomsday /highres/  
191 4970d 11h loomsday /highres/ #413 is now polymerized  
190 4979d 9h loomsday /highres/ #0877 is now polymer ready  
188 4984d 16h devastator /highres/ fixed heightmap and gloss level for 717  
187 4984d 17h devastator /highres/ added def for 0717  
184 4994d 12h loomsday /highres/ parallaxbias fix for #412  
183 4995d 6h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4996d 6h loomsday /highres/  
179 5001d 8h loomsday /highres/ #372 revised, #368 polymerized  
178 5002d 8h loomsday /highres/ #462-#464 tileset polymerized  
176 5020d 8h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5020d 12h loomsday /highres/  
174 5039d 9h nightfright / Fixed: #345_s (tga -> png)  
172 5050d 18h devastator /highres/ Added def for texture 0345 (d n s)  
170 5050d 18h devastator /highres/ added def for texture (d s n g) 347  
168 5051d 7h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  

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