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Rev Age Author Path Log message Diff
187 4893d 12h devastator /highres/ added def for 0717  
184 4903d 7h loomsday /highres/ parallaxbias fix for #412  
183 4904d 1h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4905d 1h loomsday /highres/  
179 4910d 3h loomsday /highres/ #372 revised, #368 polymerized  
178 4911d 3h loomsday /highres/ #462-#464 tileset polymerized  
176 4929d 3h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4929d 7h loomsday /highres/  
174 4948d 4h nightfright / Fixed: #345_s (tga -> png)  
172 4959d 13h devastator /highres/ Added def for texture 0345 (d n s)  
170 4959d 13h devastator /highres/ added def for texture (d s n g) 347  
168 4960d 2h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4960d 6h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4961d 1h loomsday /highres/ #460 polymerized by Devastator  
165 4961d 3h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4961d 22h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5017d 7h loomsday /highres/ fixed missing heightmap for #449  
160 5031d 5h nightfright / Modified: #742_d/n/s  
159 5037d 7h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5041d 2h nightfright / Added: #227_d/n/s, 502_d/n/s  

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