Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
197 4871d 5h loomsday /highres/ Tile #4117 plymerized  
194 4873d 3h loomsday /highres/  
191 4880d 6h loomsday /highres/ #413 is now polymerized  
190 4889d 4h loomsday /highres/ #0877 is now polymer ready  
188 4894d 12h devastator /highres/ fixed heightmap and gloss level for 717  
187 4894d 13h devastator /highres/ added def for 0717  
184 4904d 7h loomsday /highres/ parallaxbias fix for #412  
183 4905d 1h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4906d 2h loomsday /highres/  
179 4911d 4h loomsday /highres/ #372 revised, #368 polymerized  
178 4912d 3h loomsday /highres/ #462-#464 tileset polymerized  
176 4930d 3h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4930d 7h loomsday /highres/  
174 4949d 4h nightfright / Fixed: #345_s (tga -> png)  
172 4960d 14h devastator /highres/ Added def for texture 0345 (d n s)  
170 4960d 14h devastator /highres/ added def for texture (d s n g) 347  
168 4961d 2h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4961d 6h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4962d 2h loomsday /highres/ #460 polymerized by Devastator  
165 4962d 3h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  

Show All