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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def
@ 242
– Rev 0
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242
4912d 13h
nightfright
/
Improvements for #817/818 (forgot those during last commit)
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
237
4926d 7h
devastator
/highres/
349 and 454 diffuse update
/highres/textures/0349_d.png
/highres/textures/0349_n.png
/highres/textures/0349_s.png
/highres/textures.def
/highres/textures/0454_d.png
234
4932d 6h
devastator
/highres/
333-334 Tentacles embracing
/highres/textures/0333_d.png
/highres/textures/0334_d.png
/highres/textures.def
/highres/textures/0333_n.png
/highres/textures/0333_s.png
/highres/textures/0334_n.png
/highres/textures/0334_s.png
233
4932d 10h
devastator
/highres/
Remade 344 for future tentacle embracing.
/highres/textures/0344_d.png
/highres/textures.def
/highres/textures/0344_n.png
/highres/textures/0344_s.png
226
4936d 1h
devastator
/highres/
1140 embracing set for japanese paper-walls
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/highres/textures/0751_d.png
/highres/textures/0751_n.png
/highres/textures/0751_s.png
/highres/textures/0752_d.png
/highres/textures/0752_n.png
/highres/textures/0752_s.png
/highres/textures.def
224
4936d 2h
loomsday
/highres/
Tile #239: definition fix for parallaxmapping
/highres/textures.def
219
4938d 9h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
212
4946d 1h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
208
4947d 15h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
206
4948d 0h
devastator
/highres/
A complete 1140, and complete 246 249 250
/highres/textures.def
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
203
4953d 1h
devastator
/highres/
Texture 0246 polymer
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
/highres/textures.def
202
4953d 8h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
201
4958d 0h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
197
4964d 2h
loomsday
/highres/
Tile #4117 plymerized
/highres/textures/4117_d.png
/highres/textures/4117_n.png
/highres/textures/4117_s.png
/highres/textures.def
194
4966d 0h
loomsday
/highres/
/highres/textures/0755_d.png
/highres/textures/0755_n.png
/highres/textures/0755_s.png
/highres/textures/0756_d.png
/highres/textures/0756_n.png
/highres/textures/0756_s.png
/highres/textures.def
191
4973d 3h
loomsday
/highres/
#413 is now polymerized
/highres/textures/0413_d.png
/highres/textures/0413_n.png
/highres/textures/0413_s.png
/highres/textures.def
190
4982d 1h
loomsday
/highres/
#0877 is now polymer ready
/highres/textures/0877_d.png
/highres/textures/0877_n.png
/highres/textures/0877_s.png
/highres/textures.def
188
4987d 8h
devastator
/highres/
fixed heightmap and gloss level for 717
/highres/textures.def
/highres/textures/0717_n.png
187
4987d 9h
devastator
/highres/
added def for 0717
/highres/textures.def
184
4997d 4h
loomsday
/highres/
parallaxbias fix for #412
/highres/textures.def
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