Rev |
Age |
Author |
Path |
Log message |
Diff |
93 |
5236d 11h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
84 |
5245d 16h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5245d 20h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5246d 8h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
81 |
5246d 9h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
78 |
5253d 9h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
74 |
5254d 17h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
73 |
5256d 8h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
72 |
5258d 9h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
71 |
5260d 11h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
68 |
5265d 7h |
loomsday |
/highres/ |
#1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready. |
|
66 |
5282d 1h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
63 |
5286d 9h |
loomsday |
/highres/ |
wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]
tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into] |
|
62 |
5294d 6h |
loomsday |
/highres/ |
Tiles #233-237 are now polymerish |
|
60 |
5300d 10h |
loomsday |
/highres/ |
Tile #354 is now polymer ready |
|
59 |
5304d 5h |
loomsday |
/highres/ |
Tiles #212, 213, 214, 215 revised to polymer ready |
|
58 |
5316d 10h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
57 |
5324d 16h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
56 |
5331d 2h |
loomsday |
/highres/ |
Tile #258 revised to polymer ready |
|
55 |
5333d 9h |
loomsday |
/highres/ |
Tiles #158, 159 revised to polymer ready |
|