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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def
@ 306
– Rev 0
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Diff
306
4587d 15h
leod
/highres/
JPG->PNG conversions reverted
305
4588d 4h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
303
4588d 5h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
300
4588d 15h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4589d 18h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4607d 16h
spiker
/highres/
281
294
4608d 8h
spiker
/highres/
Added 4266
292
4610d 15h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
287
4655d 8h
spiker
/highres/
286
4660d 20h
spiker
/highres/
4154
285
4687d 7h
nightfright
/
Reverted to previous versions: 341-343
283
4743d 20h
spiker
/highres/
281
4746d 20h
nightfright
/
Modified: #341, 343
278
4802d 7h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4810d 11h
spiker
/highres/
274
4819d 9h
loomsday
/highres/
polyTile #367
273
4819d 10h
spiker
/highres/
885 polymerized
271
4819d 14h
spiker
/highres/
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.
269
4822d 12h
loomsday
/highres/
polymerTile #318
268
4823d 10h
loomsday
/highres/
polymer-ed tile #317
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